Jumat, 19 Juni 2009

Education Games 2

1. Calculating Backward
In support of the study groups in the middle of the community or students, we already assume that the ordinary people or students are just recipients of information, and the grantor or not source information. Change the habit or way of approach that has been long we have, is difficult. We usually use our glasses. We use language, symbols, images, information and technology come from the 'culture' we. We do not consider what the difficulties experienced by students or the community to accept the things that are not usual for them. In fact, the program that we developed according to assessed need glasses or student community, based on what they need, in a way that they readily accepted.
Step - step:
• Ask participants to stand mambentuk a circle. Each participant in the turns from 1 to 50 (or a number of participants)
• calculate the time, ask participants to meet the rules: each number 'seven' or 'multiplier of seven, the number was not mentioned, but replaced with the hand.
• If there is one participant who perform tasks, then the game starts from the beginning.
• After 3 - 4 round, the game finished stage 1
• Games phase - 2 starts the same way as above, but hitungannya starting from the back 50 to hold the number 1. Regulations also apply the same, namely the number 'seven' or number 'seven multiplier', numbers that are not mentioned, but replaced with the hand.
• After the round, 3-4, the game finished.
• Ask participants to discuss: (1) Which is better many errors occurred, 1 way or 2 way? (2) Why? (3) Approximately, what relationship is this game the way we work in study groups or in the middle - the middle of our society (whether simple approach to changing habits of the top from the bottom)

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